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Art 551 | spring 2010

class:  M W 2:30-5:18
location:  Haskett Hall 308 (New Media & Robotics Lab)
instructorJoshua Penrose | website
contact:  614-292-5072 (Main Art Office)
office:  Haskett Hall, Room 323 (sound stage) - T W 9:00 to 10:00am
prerequisite:  none

description:
Approaches to new media, digital control of objects, video, and sound in installation events, performances, and exhibitions.

course objectives:
This hands-on studio course will explore a range of topics from sound generation and control of objects and video to interaction and presentation.  We will primarily be examining the intersection between the Max/MSP/Jitter software environment and real-world gesture capture through digital and analog sensor technology, as well as real-time control of output through controlling motors, lighting, video projection, etc.  The course will utilize class discussions and lectures, readings and media presentations, as well as individual assignments and a final project – all utilizing the concepts and technologies discussed throughout the course.

This course will move through a variety of topics, therefore, students are encouraged to engage with all activities both in and out of class to fully absorb and engage their understanding of the course material.

texts:
Readings from the website, and additional readings distributed throughout the course.

    optional texts:
    New Digital Instruments:  Control and Interaction Beyond the Keyboard, Edwardo R. Miranda             and Marcelo M. Wanderley
    Handmade Electronic Music, Nicolas Collins.

required materials:
MidiTron project board
E-MU Xmidi 1x1 interface
Flash drive
Headphones
Soldering Iron/solder
Multi-meter
Diagonal cutters
Wire strippers
    (Limor’s “Basic Kit” recommendation)
Materials for individual final projects

grading:
An "A" in this course will require that your assignments far exceed the minimum expectations for both quality, and concept delivered in a timely fashion. A deep understanding of the ideas and processes presented and a clear innovative incorporation of the material into your developed aesthetic. Your contribution to class discussions as well as your contribution to class critiques is vital for an A.

Class critiques will occur during the discussion brainstorming of the project and 2 days before the final show and are mandatory.

To receive a letter grade of "C" you must complete assignments, maintain regular attendance, participate in class discussions, and in class critiques. You must further show a comprehension of the technical elements of the hardware and software you are studying and demonstrate a minimum of creative exploration to realize your idea and communicate your aesthetic to the class.

The grading will be broken down as follows.

30% Final project, show at end.
20% Class assignments.
20% Class discussions (also online here).
20% Drawings and designs.
10% Attendance

attendance policy:
We only have 20 class days, it is important that you don't miss any.  Regular attendance is required. Students are expected to come to class on time, ready to work with all necessary supplies and materials. Three unexcused absences will lower your final grade one full letter grade for each additional day missed. Excused absence are *only* for one of the explicit reasons listed here: family emergencies, established religious holidays and illness with a doctor's note indicating that the student needed to stay home on that particular class day.

Do not ask the instructor if it is all right to miss a class for any other reasons beyond these three. For excused absences you will be expected to make up class time.


additional notes
:
Each week you should be prepared to discuss in class the assigned readings and projects.  Many of these projects will be demonstrated to your peers in class.

Once we have covered the more basic technical considerations of the software environment and the electronic interface, you will contract with the instructor for a final project in the 6th week of class.

The final project must demonstrate working knowledge of the Max/MSP/Jitter programming environment through an original software application of your design.  This application must also input some kind of data to manipulate your software in real-time.  Your output may be speakers, video, or digitally controlled physical objects.  Your final project will also demonstrate your consideration for its presentation in the final show.  Your work must be professionally presented in a way that resonates with the conceptualization of your art work.

The lab will generally be opened 7 days a week.  Please refer to the lab schedule outside the door.

For the final project; think if you want a temporary or permanent piece, continuos or intermittent piece, autonomous or operator activated piece or an installation? Would you like a gallery to be able to construct the work (plug and play) or will you have to travel to construct the work each time?

The success of your artwork will rest on these factors, so consider 1) available time, 2) cost of materials 3) materials availability (how long to get materials) , 4) the people necessary to realize project and their availability, 5) the learning curves necessary to learn the new material, 6) are the tools available for the project? 7) are the materials and iconograpy or formal elements supportive of the concept or idea.

end of quarter exhibition:
Final critique in this class is Wesnesday, May 26th. Show setup is June 2nd, 2010. You must be present to install your work during the installation. In the 9th week please bring $3 to contribute to the refreshments fund.

FUTURE PHOTON, Opening Thursday, June 3rd, 2010

From 5pm to 9pm - Video and animation screenings at 7 pm in room 206. Haskett Hall Gallery, Soundstage, 2nd, 3rd floors at The Ohio State University, 156 W. 19th Ave. Open hours Friday 11:30-4 Free + Glowing foods and emissive cheese chunk refreshments.

FUTURE PHOTON is the fall quarter juried showcase of Art + Technology undergraduateand graduate students working in new media, hybrid forms, video,holography, 2D/3D animation/modeling, robotics, sound, digital imagingand web-based artworks. For more information: http://www.artandtech.osu.edu